Street Fighter X Tekken (Street Fighter Cross Tekken) is the first of two fighting games released in a crossover collaboration between Capcom and Namco. Developed by Capcom, the game translates characters from the Tekken universe into a 2D gameplay system and pits them against the Street Fighter roster in 2-on-2 tag-team battles. While Namco's input was largely limited to roster selection, they are currently working on their own game, Tekken X Street Fighter, which will introduce Street Fighter characters to fighting in a 3D arena.
The game's story revolves around a box, nicknamed "Pandora," that is found amongst the remains of a fallen meteorite. This box reacts to the conflict between living creatures.
Street Fighter X Tekken's gameplay is best described as a combination of Street Fighter IV's 2D-styled fighting and Tekken Tag Tournament's 2-on-2 mechanics. Determining when to switch characters is key, as only one character needs to be knocked out for the round to end.
SFxT, like many Capcom fighters, uses six buttons: three for punches and three for kicks. For Tekken characters, the Light and Medium buttons correspond to their equivalent attacks in Tekken, while the Heavy buttons are new attacks. Throws are performed by pressing Light Punch+Light Kick, a carryover from Street Fighter IV. Medium Punch+Medium Kick performs a tag, while Heavy Punch+Heavy Kick performs a Launcher.
Cross Rush is a universal combo system, not unlike the Magic Series of the Darkstalkers and Marvel vs. Capcom games. Light attacks can be cancelled into Medium attacks, which can then be cancelled into Heavy attacks. After this, pressing Heavy a second time will cancel into the Launcher attack. However, like Darkstalkers' chain combos (and unlike Marvel vs. Capcom's), Cross Rushes cannot be canceled into standard special moves; players must either use an EX attack/Super Art or "link" the special with very specific timing.
Outside of the Cross Rush, Tekken characters will be able to perform some of their signature combo strings by using the Light and Medium Buttons.
SFxT's "Cross Gauge" is split into three segments, akin to Street Fighter Alpha 3's A-ism meter. EX attacks are carried over from SFIV and take one meter. Super Arts, which are now simplified to a single motion and three Punches/Kicks, use two meters. Additionally, by pressing HP+HK while blocking an attack, the character will burn one meter and immediately counterattack.
The Super Charge system offer a way to perform EX attacks and Super Arts without meter. Each character has an special move that can be "charged" by holding down the button. After a certain amount of time, the attack becomes an EX attack, and after even more time becomes a Super Art. The charge can be cancelled by a dash at anytime, like SFIV's Focus Attack. If an attack is charged enough to became an EX attack, but is then cancelled, the next attack from the character is counted as a Counter Hit.
The game's tag-team mechanics allow for several ways to switch between characters. Triggering a tag normally will cause the character to strike a short pose before running off of the screen, letting their partner take over. Additionally, Switch Cancelling, performed by tagging during any attack, burns one meter and causes the other character to immediately run in. Finally, Launcher attacks send the opponent into the air and automatically bring in the partner character. Each tag type has its own weakness: normal tags make the entering character vulnerable, Switch Cancels offer no invincibility to the exiting partner, and launchers are highly vulnerable if they miss or are blocked.
Cross Art, performed with Quarter-Circle-Forward+Tag, is a special technique that causes the current character to perform a quick combination of attacks, before setting the opponent up for their partner's Super Art. It uses all three segments of the Cross Gauge, but completely erases the victim's "gray" (recoverable) life.
Cross Assault, performed with Quarter-Circle-Back+Tag, calls in both characters. Their life bars are averaged together as they fight simultaneously for a short while. If the player doesn't have a human teammate (including 1-on-1 fights), the second character is controlled by the CPU. This uses all three segments of the Cross Gauge.
Pandora Mode, performed by down, down+Tag while the active character's health is flashing, sacrifices the current character to give their partner unlimited Cross Meter for a small amount of time. However, if the powered-up character fails to defeat their opponent before Pandora Mode or the game timer ends, they will immediately lose the round.
Perhaps the most controversial new mechanic in SFxT is the Gem System. It is a method of character-customization that allows players to equip up to three abilities onto each of their characters. These abilities fit into two general categories: Boost, which provide a temporary stat boost once a certain condition is fulfilled (such as "get hit by 3 normals", "partner connects with a launcher", or "activate Pandora"), and Assist, which provide newcomer-friendly effects at a constant cost.
The current Boost Gems include:
The current Assist Gems include:
Boost Gems obtained through pre-ordering at certain retailers have different activation conditions, and some lack the negative side effects of their normally-available equivalents. Pre-order gems also contain EX Gems, special Gems that occupy two slots but allow two separate buffs to be activated from a single condition.
Street Fighter x Tekken's single-player offerings are comparable to Super Street Fighter IV's. The game includes Arcade Mode and Trials, both fighting game standards, but also includes a tutorial for new players. Arcade Mode is a series of battles against the CPU that concludes with a rival battle, a fight against either M.Bison/Juri or Jin/Xiaoyu in which the rival team is in a state of permanent Pandora Mode, and finally a showdown with Akuma or Ogre. Trials test the player's familiarity with a given character's moves, his or her ability to "link" a character's normal attacks together, and finally their ability to perform both practical and impractical combos with the character. The Tutorial, narrated by Dan Hibiki, teaches new players about SFxT's various abilities and subsystems.
In addition to standard tag-battles between two players, there are two separate four-player modes. "2-on-2 Dual Battles" play much like the standard mode, except that each character is individually controlled by one player. On the other hand, "Scramble Mode" allows all four combatants to fight simultaneously, much like the Cross Fever mode from Marvel vs. Capcom: Clash of Super Heroes.
Briefing mode is an online training mode. The player and a friend can either train against each other, or team up to battle against a computer dummy. Fight Request can be enabled in this mode.
Players can create their own custom color schemes, a staple of later Capcom and SNK 2D fighting games. The game will have very few colors available at launch, but the selection will be expanded with free DLC. Additionally, Swap Costumes (SFxT's version of Alternate Costumes) allow the Street Fighter and Tekken combatants to cosplay as characters from the opposing series.
Prior to the announcement at the 2010 San Diego Comic-Con International, Yoshinori Ono was expressing interest in a future game that was believed to be a new Darkstalkers game. The then unannounced game was brought into attention in Evolution Championship Series 2010 fighting game tournament at Las Vegas, Nevada. Both Ono and Tekken producer Katsuhiro Harada were teasing the audience of EVO to wait until San Diego Comic-Con in the following weeks for more information.
In the Street Fighter panel in San Diego Comic-Con, Harada surprisingly came up to the stage from the back while giving away free copies of Tekken 6. Both Ono and Harada confirmed that Capcom and Namco will be respectively working on entries for the Street Fighter and Tekken crossover series. At the time of the Comic-Con presentation, Street Fighter X Tekken had been in development for only a month or two.
According to a Famitsu article published shortly after the game's unveiling, the project began as an idea created by Ono and Harada. A deal between Capcom and Namco Bandai was made with "no hurdles;" Ono points out that the companies' previous collaborations, including Namco X Capcom and the Gundam Vs arcade games, could have contributed to this project's realization.
Abel was found abandoned with no memories of his past in a Shadaloo base by an American soldier named Charlie. While he was content to live a life of training for a time, Charlie's eventual death inspired Abel to embark on a quest to discover his true identity. His journey led him to participate in the S.I.N. Tournament where he learned that he was genetically engineered to be a replacement body for M. Bison.
Fighting Style - Full Contact Karate, Judo, MMA, Wrestling
Official Teammate - Guile
Super Art - Breathless
Unlike his brother Gouken, Akuma had an appetite for the murderous nature of the unnamed Ansatsuken style taught to them by Goutetsu. Giving over his compassion to the power of the Satsui no Hado, Akuma's continually increasing strength compelled him to eventually kill his master and put his brother into a coma. He now travels the world seeking opponents worthy of his strength while he waits for Ryu to reach his true potential by succumbing to the Satsui no Hado as well.
Fighting Style - Unnamed Asatsuken style